
Click to download the latest Berserkir map collection (updated 1/29/98). It's a .zip file, about 36K or so. The ratings are from one to five stars, based on my personal enjoyment of each particular map. Your mileage may vary; I've the tendency to only keep maps in my collection that I really like.
Click on any of the map thumbnails to see a larger view of the map.
 
Baringi
Rating:
Baringi is a small 2x2 tournament map, with a filled center and walls in the right places to ensure that the focus of the gameplay is usually a pillwar rather than a spikefest. Twin safe bases in the corners and trick-take pills give it flavor that's like a cross between "Filled Chew Toy" and "Easter Island III"![]()
 
Cubosh
Rating:
Cubosh is a fun map, remeniscent of some of the Chew Toys, but with some important differences, notably that it's a tad larger. The map is relatively balanced, in that it's not particulary easy to spike, rape, pillwar, etc. -- so you can pick and choose your style of play and go with it.![]()
 
Daputa
Rating:
Ideal for 3x3 or larger games, Dupata is also a good 2x2 map, with its diagonal starts and safe bases in each quadrant of the octogon that makes up its underlying structure. The filled center and the fact that each section of this octogonal map is seperated by wedge-like walls makes for good pillwars and mobile fronts, while still giving you ample space to fall back.![]()
 
Etaka
Rating:
Etaka is a fun 2x2 or 3x3 map (it may be a touch big for 1x1) that sports very few walls to corral you, however the pillbox and base placement also makes it much less of a vulture/ baserape map than, say, many of the Chew Toys. It's slightly larger size and evenly distributed bases allow for plenty of fallback, and the center is an important stronghold to catpure.![]()
 
Fitzhu
Rating:
Fitzhu is a different take on the traditional 2x2 maps, with quadrants that are loosely sectioned (and thus can be prone to flanking), all focused towards the middle of the map, where vicious pillwars typically errupt. It isn't everyone's cup of tea, but you definitely won't have a peaceful or boring game on this map.![]()
 
Hathec
Rating:
Hathec is one of my favorite maps, because it's a small, fast map that isn't very easy to baserape, allowing for fun pillwars. The trees in the middle also happen to make great cover for vulturing, if you're so inclined. I find Hathec to be a fun alternative to the venerable Chew Toy III; it's different enough to be interesting, yet similar enough that it retains much of the appeal of that famous piece of tarmac.![]()
 
Kasteel
Rating:
Kasteel is a "petal map" meant for 2x2 games, in which players fight their way out of their respective starting corners, culminating in a pillwar in the middle that can get tasty. The trees in the middle allow for decent ambushing, and the bases on each "petal" are spaced out enough so that one spike can't cover an entire corner.![]()
 
Marange
Rating:
Marange (rhymes with "Orange") is a relatively open 2x2 or more player map, with base and pill placement just a bit different than most maps of it's ilk. The open playfield makes for fun, unrestricted pillwars, while the location of the pillboxes and bases prevents a "rush and rape/spike" strategy from being as effective as on some maps. Overall, a very enjoyable "similar but different" experience.![]()
 
Skathe
Rating:
Dubbed "Jannark Jr.", Skathe is a 2x2 map that combines the best elements of Filled Chew Toy and Chew Toy III. It's not easy to spike/rape/ambush right off of the bat on this map, yet you also have mobility in the middle, so you can quickly get from one area to another. This makes for partitioned pillwars happening on all sides, which can get quite interesting.![]()
 
Tenejam
Rating:
Tenejam is a relatively small map, suitable for 1x1, 2x2, or more, if you're looking for a fast and furious game. The starts are only north/south, with a filled center, so the battles take place on distinct fronts, yet it is easy to get from one front to another, or to fall back should lady luck be against you. A single spike can cover an entire corner, although it isn't very easy to spike right off of the bat.![]()